The Kingdom of Munster

A Camarilla Ireland Changeling Chronicle
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Player information:

Venue name: Cork

Chapter Name: Dominion of Dreams

Genre: Changeling

Place and time: Dominion takes place in the Hairy Lemon Upstairs Room ,Oliver Plunkett St, Cork. 8.00pm start on the third monday of each month.

Mood and theme:
The theme for Dominion is the struggle to return normality to Changeling society in Munster after the Mysterious and horrific events of the Great Burning. Dominion will attempt to set a mood of hope about to be regained in the face of a returning Shadow.

Location and role playing: Dominion uses the Hairy Lemon Upstairs Room to simulate various areas around Munster though most will centre on the Court of the Barony of Cork. Real locations will occasionally be used for special emphasis. Additionally players are encouraged to develop their own suggestions and opportunities for games. While the Venue Storyteller will run plots for groups and the troupe, players are encouraged to provide detailed character backgrounds so that they will be the focus of their own stories. Players are also encouraged to join the in-character coteries, factions and conspiracies of existing players. Dominion promotes role playing in the resolution of all activities including combat (within the code of conduct and by-laws of the Camarilla (TM) Fan Club). Players should endeavour to resolve challenges and conflict in the game with limited assistance from Narrators and without the intervention of the Venue Storyteller. Weapon props are not permitted in play and players may not touch each other without prior consent.

Character restrictions: PCs may choose Wilder or Grump seemings only. The following Kith/court/Art restrictions will remain in place until lifted by the Venue Storyteller (Please note that some of these are taken directly from the 5.0 Changeling rules supplement, and other have been put in place by the Venue ST in order to preserve the flow of narration.

Kiths:Boggans, Eshu, Nockers, Pooka, Redcaps: Satyrs, Sluagh, Trolls: No restrictions

Sidhe: DST approval.

Other: ANST/NST approval

Arts:
All arts in the Met Source book except Naming and Chronos. Other Arts must be taught. Finding someone to teach you though...
Dominion uses the rules detailed in the MET sourcebook /The Shining Host/The Shining Host Player's Guide/ the 5.1 Camarilla rules supplement and the follow ing venue specific rules.

Courts and Kiths and Houses:

Seelie Court: No restrictions
Unseelie Court: You better have a damn convincing reason.
Members of House Scathach, Thallain,Nunnehi, Mortals and Kinain, Autumn People, Dauntain, Characters with Sorcery Numina: Nope. Nada. No way.

Visiting characters: Characters sanctioned in another Chapter for play in the Changeling genre are welcome in Dominion provided the character complies with the rules outlined in Mind's Eye Theatre Laws of the Shining Host and the 5.1 Rules Supplement and the 5.0 Changeling Supplement. Characters from any Domain or Chapter are welcome in Dominion. In-character travel arrangements and contacts in Cork must be summarised and approved by all relevant storytellers. Any character visiting with the intention of killing a resident or visiting character must summarise in-character negotiations and arrangements leading up to the visit and the mission to kill the other character. The Venue Storyteller requests that players provide at least one week's notice of their intention to attend, and advises players of the following requirements:

A detailed current character sheet must be sent to the Venue Storyteller by the player's current Chapter storyteller, along with a declaration as to the player's current membership class.

A summary must be included that outlines the reasons why the character is attending the local event, their intentions while there, their likely reaction to certain situations, and the character's current attitude, personality and motivation.

The player must have and detail an in-character method to locate local Fae and gain knowledge of local fae activities.

Players accept that their characters may meet final death at the hands of other characters.


All International, National, Domain and Chapter level plots are welcome in Dominion. The Venue Storyteller expects that players will only bring fully sanctioned characters and plots into the game, and will provide a summary of any major plot element that will be introduced.
All characters are required to read the Background information if they truly wish to know what is happening in Cork. It has the history of the Fae in Munster, and how it affects the city.

Glamour: Cork is a magic-driven city. This means that all Fae begin each game with a full Glamour Pool unless downtime events or the previous session mitigates that.

Abilities: Characters will generally be allowed three levels of appropriate Lores plus one level per CCP of the player at the time of character creation. The first three Abilities granted for a changeling character will be one level each in Kith Lore (say Troll), Kithain Lore (in this case Greymare) and Court Lore (say Seelie).


Storyteller Information:

Style: Role-play is the single most encouraged part of this venue. While at times there will be conflict between the PCs and antagonists I plan to provide a wider variety of ways to deal with the challenges of the Chronicle than simply "killing the bad guy". The death of PCs and NPCs is at times necessary, but players in this Chronicle will find that quick thinking and an Oath sworn in the true spirit of chivalry will get them farther than a cold iron blade held at the neck of the game.
Dominion focuses on the search for things lost, both physical and metaphysical. This search is typified and initiated by the quest to restore the soul of the land. Characters are introduced to beliefs, ideals, morals and metaphysics through the search for these lost ideals or by becoming involved with others searching for similar things. Characters are constantly reminded that Winter is coming. Characters are encouraged to work together and develop relationships through their backgrounds, in-game rumours and plot hooks. The Storyteller will use existing plot hooks, quirks and flaws inherent to characters to create an air of friction, hidden meaning and mistrust. Characters must learn that not everything is as it seems, that those they call friends may be plotting against them, and that they may be someone else's pawn in a whole new game. The journeys available in Dominion are first and foremost for player characters, so non-player characters are limited to those essential to the existence of the overall story and interaction within fae society. Plot hooks are generally presented in some portable form to individual or groups of related characters, and will create a jigsaw of intrigue and mystery that the players unravel as they search for what they have lost in their society's fall to the Mists over a year ago..
A fully detailed background sheet will be required to play. What you fear, what you are proud of all sorts of interesting mind-provoking questions. The more you answer, the more you are involved!(This will be compulsory soon, so get them in to me!)

Bunks: You think of it yourself. We'll be using "Jester's Rules" as detailed in the Player's Guide. So I don't have to be everywhere at once!

Style of Play :
Intrigue (politics and negotiation): 3
Action: (combat and challenges): 3
Mystery (enigmas and investigation): 4
Drama (ceremony and characterisation): 4
Darkness (player character death or corruption): 4